Killers Perks
Corrupt Intervention
S
Character: Plague
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
• At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
Scourge Hook: Pain Resonance
S
Character: The Artist
Overwhelming pain reverberates outwards.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
• The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor is hooked on a Scourge Hook, the following effects apply:
• The Generator with the most Progression sparks, instantly losing 9/12/15 % of its Progression and starting to regress.
Hex: Ruin
S
Character: Hag
A Hex that affects the Generator Repair progress of all Survivors.
• Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.
• Once any Survivor is killed by any means, Hex: Ruin deactivates and reverts its Hex Totem into a Dull Totem.
The Hex effects persist until its Hex Totem is cleansed.
Call of Brine
S
Character: The Onryō
Your psychic abilities influence technology in devastating ways.
After damaging a Generator, Call of Brine activates for 60 seconds.
• The Generator regresses at 150/175/200 % of the normal Regression speed and its Aura is revealed to you.
• Each time a Survivor completes a Good Skill Check on a Generator affected by Call of Brine, you receive a Loud Noise Notification.
Tinkerer
S
Character: Hillbilly
Whenever a Generator is repaired to 70 %, you benefit from the following effects:
• Triggers a Loud Noise Notification for that Generator, revealing its location.
• Grants the ndetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.
Barbecue and Chili
S
Character: Cannnibal
A deep bond with The Entity unlocks potential in one's Aura-reading ability.
• After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 4 seconds.
Hex: Undying
S
Character: The Blight
A Hex which maintains the vile powers that flow throughout the Trial.
The Auras of Survivors within 2/3/4 metres of any Dull Totem are revealed to you.
• When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.
The Hex effects persist until its Hex Totem is cleansed.
Pop Goes The Weasel
S
Character: Clown
A deep bond with The Entity unlocks great strength.
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:
• The next Generator you damage instantly loses -20 % of its current Progression.
• Regular Generator Regression applies afterwards and Pop Goes the Weasel deactivates.
Dead Man's Switch
S
Character: Deathslinger
After hooking a Survivor, Dead Man's Switch activates for the next 35/40/45 seconds:
• While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until Dead Man's Switch's effect ends.
• Affected Generators are highlighted by a white Aura.
No Way Out
S
Character: The Trickster
You are not going to let just anyone into the VIP room.
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
• When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.
Save the Best for Last
S
Character: The Shape
You become obsessed with one Survivor.
Each time you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains 1 Token, up to a maximum of 8 Tokens:
• Gain a stack-able 5 % Cool-down reduction on successful attacks per Token, up to a maximum of 40 %.
Each time you hit your Obsession with a Basic Attack, Save the Best for Last loses 4/3/2 Tokens.
• When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens.
You can only be obsessed with one Survivor at a time.
Hex: Devour Hope
S
Character: Hag
A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.
Each time a Survivor is rescued from a Hook when you are at least 24 metres away, Hex: Devour Hope receives 1 Token:
• 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % Haste Status Effect for the next 10 seconds.
• 3 Tokens: Survivors suffer permanently from the Exposed Status Effect.
• 5 Tokens: You are granted the ability to kill all Survivors by your own hand.
The Hex effects persist until its Hex Totem is cleansed.
Sloppy Butcher
S
Character: All
You know where to hit to make them bleed.
• Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effect:
• Increases the Bleeding frequency by 50/75/100 %.
• Increases the rate at which incomplete Healing loses progression by 15/20/25 %.
• Both Status Effects are removed once the Survivor is fully healed.
Discordance
A
Character: Legion
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
• When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
• After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
Infectious Fright
A
Character: Plague
The cries of the unfaithful make your heart leap.
Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds.
Starstruck
A
Character: The Trickster
Your unmatched showmanship dazzles all.
When carrying a Survivor, Starstruck activates:
• Survivors suffer from the Exposed Status Effect while in your Terror Radius.
• The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.
After hooking or dropping the carried Survivor, Starstruck deactivates:
• The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.
Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.
Deadlock
A
Character: Cenobite
You induce mental suffering by crushing any hope of escape.
Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds.
• The Aura of the blocked Generator is revealed to you in white during this time.
Hex: Plaything
A
Character: Cenobite
A Hex that toys with a victim's suffering.
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:
• The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
• For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
• The Aura of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.
The Hex effects persist until its Hex Totem is cleansed.
Thrilling Tremors
A
Character: Ghost Face
Your dark designs and shrewd composure rouse The Entity.
After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.
• The Auras of blocked Generators are highlighted to you in white.
Thrilling Tremors has a cool-down of 100/80/60 seconds.
Hex: No One Escapes Death
A
Character: All
A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it:
• Increases your Movement speed by 2/3/4 %.
• Survivors suffer from a permanent Exposed Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.
The Hex effects persist until its Hex Totem is cleansed.
Lethal Pursuer
A
Character: Nemesis T-Type
You have been designed to track down and eliminate targets.
• At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
• Extends the duration of a Survivor's Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.
Bamboozle
A
Character: Clown
Performing a Vault action is 5/10/15 % faster and calls upon The Entity to block that Vault location for Survivors for 8/12/16 seconds.
Only one Vault location may be blocked this way at any given time.
Bamboozle does not affect Pallets.
Jolt
A
Character: All
Your eerie presence charges the air and interferes with technology.
When you put a Survivor into the Dying State with your Basic Attack, all Generators within 32 metres of you instantly explode and start regressing.
• Applies an immediate 6/7/8 % Progression penalty.
Oppression
A
Character: The Twins
Life has been difficult for you, so you will make it difficult for others.
When damaging a Generator, up to 3 other random Generators also begin regressing.
• Trigger a difficult Skill Check if a selected Generator is being repaired.
Oppression has a cool-down of 120/100/80 seconds.
Franklin's Demise
A
Character: Cannnibal
Your vicious Basic Attacks make Survivors drop their Items on impact.
• If not recovered within 150/120/90 seconds, the lost Items will have their Charges depleted by The Entity.
• The Auras of lost Items are revealed to you within 32 metres and slowly fade from white to red as the timer elapses.
Monitor and Abuse
A
Character: Doctor
Meticulous in your approach, terrifying in your application.
Your base Terror Radius is increased by 8 metres.
• Whenever you are outside of a Chase, your Terror Radius is reduced by 16 metres while your Field of View is increased by 3/5/10 °.
Field of View gains do not stack.
Hex: Retribution
A
Character: Deathslinger
A Hex that lashes out upon its destruction.
Those who cross you will be punished.
• Survivors cleansing or blessing any Totem suffer from the Oblivious Status Effect for 35/40/45 seconds.
• After cleansing or blessing a Hex Totem, the Auras of all Survivors are revealed to you for 15 seconds.
The Hex effects persist until its Hex Totem is cleansed.
Thanatophobia
A
Character: Nurse
Their courage fades in the face of their undeniable mortality.
Each injured, dying, or hooked Survivor incurs a stack-able 4.5/5/5.5 % penalty to all Survivors' Repairing, Sabotaging, and Cleansing Action speeds, up to a maximum of 18/20/22 %.
Hex: Pentimento
A
Character: The Artist
You reveal the true power of the Totems, hidden within their remains.
• You see the Auras of cleansed Totems.
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:
• 1 Totem: Decreases all Survivors' Repair speed by 20/25/30 %.
• 2 Totems: Decreases all Survivors' Healing speed by 20/25/30 %.
• 3 Totems: Decreases all Survivors' Recovery speed from being downed by 20/25/30 %.
• 4 Totems: Decreases all Survivors' Exit Gate Opening speed by 20/25/30 %.
• 5 Totems: All Totems are permanently blocked by The Entity
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.
Blood Warden
A
Character: Freddy
As soon as one Exit Gate is opened, Blood Warden activates.
• The Auras of Survivors standing within the Exit-Gate area are revealed to you.
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 30/40/60 seconds.
Enduring
A
Character: Hillbilly
You are resilient to pain.
Reduces Pallet Stun duration by 40/45/50 %.
A Nurse's Calling
A
Character: Nurse
Unlocks potential in your Aura-reading ability.
• The Auras of Survivors, who are healing or being healed, are revealed to you when they are within a range of 20/24/28 metres.
Merciless Storm
A
Character: The Onryō
Your horrible trauma is felt by everyone.
• Whenever a Generator is repaired to 90 %, Survivors repairing it are faced with continuous Skill Checks.
• If they miss one or stop repairing, the Generator becomes blocked for 16/18/20 seconds.
Merciless Storm can only trigger once per Generator per Trial.
Dragon's Grip
A
Character: The Blight
After kicking a Generator, for the next 30 seconds, the first Survivor interacting with it will scream, revealing their location for 4 seconds, and suffers from the Exposed Status Effect for 60 seconds.
Dragon's Grip has a cool-down of 120/100/80 seconds.
Trail of Torment
A
Character: The Executioner
You guide your victims along a path of pain and punishment.
After damaging a Generator, you are granted the Undetectable Status Effect until that Generator stops regressing or you damage a Survivor by any means.
• The Aura of that Generator is revealed to all Survivors in yellow.
Trail of Torment has a cool-down of 80/70/60 seconds.
I'm All Ears
A
Character: Ghost Face
Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity.
Any Survivor performing a rushed action within 48 metres of your location has their Aura revealed to you for 6 seconds.
I'm All Ears can only be triggered once every 60/50/40 seconds.
Make Your Choice
A
Character: Pig
Each time a Survivor is rescued from a Hook when you are at least 32 metres away, Make Your Choice activates:
• The Rescuer screams and suffers from the Exposed Status Effect for the next 40/50/60 seconds.
Make Your Choice has a cooldown of 40/50/60 seconds.
Lightborn
A
Character: Hillbilly
Unlike other beasts of The Fog, you have adapted to light.
• The Auras of Survivors attempting to blind you with a Flashlight are revealed to you for 6/8/10 seconds.
Lightborn grants immunity from being blinded by Flashlights, Firecrackers, Flashbangs, or Blast Mines.
Fearmonger
A
Character: All
Your distressing presence drains and weakens your prey.
Whenever a Survivor is repairing a Generator, they suffer from the Blindness and Exhausted Status Effects.
• If the Survivor is already Exhausted, their Status Effect's timer will be paused.
• The Status Effect lingers for 3/4/5 seconds after the Survivor stops repairing.
Iron Grasp
A
Character: All
Your powerful grasp on Survivors causes escapes to be nearly impossible.
While carrying a Survivor you benefit from the following effects:
• Decreases Wiggle effects, which cause you to strafe sideways, by 75 %.
• Increases Wiggle duration by 4/8/12 %.
Hex: Haunted Ground
A
Character: Spirit
Two trapped Hex Totems will spawn in the Trial Grounds.
• When either Hex Totem is cleansed or blessed, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds.
• The second Hex Totem will immediately turn into a Dull Totem.
Hex: Blood Favour
A
Character: The Blight
A Hex that gains the favour of The Entity when blood is spilt.
• Whenever a Survivor loses a Health State by any means and thus enters the Injured State or the Dying State, Hex: Blood Favour calls upon The Entity to block all Pallets within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.
The Hex effects persist until its Hex Totem is cleansed.
Scourge Hook: Gift of Pain
A
Character: Cenobite
You are the bringer of sweet pain.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
• The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
• The Survivor suffers from the Haemorrhage and Mangled Status Effects until healed.
• Upon being healed, the Survivor suffers from a 10/13/16 % Action Speed penalty to Healing and Repairing until they are injured again.
Forced Penance
A
Character: The Executioner
Those who stand in the way of duty will suffer harsh judgement.
Survivors who take a Protection Hit suffer from the Broken Status Effect for the next 60/70/80 seconds.
Surveillance
A
Character: Pig
Unlocks potential in your Aura-reading ability.
The Auras of regressing Generators are highlighted in white.
• If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.
Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.
Agitation
A
Character: Trapper
You get excited in anticipation of hooking your prey.
While carrying a Survivor you benefit from the following effects:
• Increases your Carrying Movement speed by 6/12/18 %.
• Increases your Terror Radius by 12 metres.
Eruption
A
Character: Nemesis T-Type
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.
After kicking a Generator, its Aura is highlighted in yellow.
• When you put a Survivor into the Dying State by any means, every affected Generator explodes and starts regressing, removing the highlighted Aura.
• Applies an immediate -10 % Progression penalty.
• Any Survivor repairing a Generator when it explodes will scream and suffer from the Incapacitated Status Effect for 15/20/25 seconds.
Eruption has a cool-down of 30 seconds.
Spirit Fury
A
Character: Spirit
Each Pallet you break magnifies the wrath of The Entity.
After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet, The Entity will instantly break it.
• You still suffer from the Stun penalty.
Hex: The Third Seal
A
Character: Hag
A Hex that hinders the Survivors' Aura-reading abilities.
The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the Blindness Status Effect.
The Hex effects persist until its Hex Totem is cleansed.
Hysteria
A
Character: Nemesis T-Type
You know how to brutalise one member of a team to cause a panic.
Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious Status Effect for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.
Blood Echo
A
Character: Oni
The agony of one is inflicted onto others.
• When hooking a Survivor, all other Injured Survivors suffer from the Haemorrhage and Exhausted Status Effects for 45 seconds.
Blood Echo can only be triggered once every 80/70/60 seconds.
Knock Out
A
Character: Cannnibal
The trauma caused by your brutal attacks makes crying for help painfully difficult.
Putting a Survivor into the Dying State with your Basic Attack blocks their Aura from being revealed to any Survivor, who is farther than 32/24/16 metres away from them.
For the next 15 seconds, the following effects apply to the dying Survivor:
• Reduces their Field of View and causes them to be deafened.
• Suffers from the Blindness Status Effect.
• Reduces the Crawling speed by -50 %.
• Reduces the Recovery speed by -25 %.
Iron Maiden
A
Character: Legion
You open Lockers 30/40/50 % faster.
Survivors who exit Lockers will scream and suffer from the Exposed Status Effect for 30 seconds and their location is revealed to you for 4 seconds.
Grim Embrace
A
Character: The Artist
Your act of servitude to The Entity has not gone unnoticed.
Each time a Survivor is hooked for the first time, Grim Embrace gains a Token.
Upon reaching 4 Tokens Grim Embrace activates:
• The Entity blocks all Generators for 30/35/40 seconds.
• The Aura of the Obsession is revealed to you for 5 seconds.
Play With Your Food
A
Character: The Shape
You become obsessed with one Survivor.
Each time you chase your Obsession and let them escape, Play with Your Food receives 1 Token, up to a maximum of 3 Tokens:
• Each Token applies a stack-able 3/4/5 % Haste Status Effect, up to a maximum of 9>/12/15 %.
• Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes 1 Token.
Play with Your Food has a cool-down of 10 seconds on Token-accumulation.
You can only be obsessed with one Survivor at a time.
Bitter Murmur
A
Character: All
Unlocks potential in your Aura-reading ability:
• Each time a Generator is completed, the Auras of all Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
• Once the last Generator is completed, the Auras of all Survivors are revealed to you for 5/7/10 seconds.
Rancor
A
Character: Spirit
You become obsessed with one Survivor.
Each time a Generator is completed:
• Your Aura is revealed to the Obsession for 5/4/3 seconds.
• All Survivors' locations are revealed to you for 3 seconds.
Once all Generators are completed:
• The Obsession suffers from a permanent Exposed Status Effect.
• You are granted the ability to kill the Obsession by your own hand.
You can only be obsessed with one Survivor at a time.
Whispers
A
Character: All
You have a rudimentary understanding of The Entity's voice.
• You hear the sporadic whispers of the Entity whenever at least one Survivor is within 48/40/32 metres of your location.
Remember Me
A
Character: Freddy
You become obsessed with one Survivor.
Each time the Obsession loses a Health State, Remember Me gains 1 Token:
• Increases the Opening time of both Exit Gates by 4 seconds per Token, up to a maximum of 8/12/16 additional seconds.
• The Obsession remains unaffected by this penalty.
You can only be obsessed with one Survivor at a time.
Hex: Crowd Control
A
Character: The Trickster
A Hex that ensures those lesser than you are properly herded.
Survivors who perform a rushed vault through a Window prompt The Entity to block it for the next 14/17/20 seconds.
The Hex effects persist until its Hex Totem is cleansed.
Deer Stalker
A
Character: All
Unlocks potential in your Aura-reading ability:
• The Auras of all Survivors in the Dying State within 20/28/36 metres of your location are revealed to you.
Dying Light
A
Character: The Shape
You become obsessed with one Survivor.
Each time you hook a Survivor other than your Obsession, you gain 1 Token:
• For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 22/27.5/33 % or 11 Tokens.
• The Obsession is unaffected by this penalty and instead granted a permanent 33 % Action Speed bonus to Unhooking and Healing other Survivors.
You can only be obsessed with one Survivor at a time.
Darkness Revealed
A
Character: The Dredge
In your presence, places once thought to be safe are perhaps the most dangerous.
• When you search a Locker, the Auras of all Survivors within 8 metres of any Locker are revealed to you for 3/4/5 seconds.
Darkness Revealed has a cool-down of 30 seconds.
Scourge Hook: Floods of Rage
A
Character: The Onryō
You form a psychic connection with The Entity and alter the rules of the Trial.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
• The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
• The Auras of all other Survivors are revealed for 5/6/7 seconds.
Dark Devotion
B
Character: Plague
The display of your Powers creates a whirlwind of panic that spreads throughout the land.
You become obsessed with one Survivor.
Whenever the Obsession loses a Health State by any means and thus enters the Injured State, Dark Devotion activates:
• Your Terror Radius transfers to the Obsession for 20/25/30 seconds, and its radius is set to 32 metres.
• Grants the Undetectable Status Effect for the same duration.
The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.
You can only be obsessed with one Survivor at a time.
Brutal Strength
B
Character: Trapper
Your great strength allows you to shred through your prey's defences.
• Increases the Action speed of breaking Pallets and Breakable Walls, and damaging Generators by 10/15/20 %.
Coup de Grâce
B
Character: The Twins
As the end nears, you go in for the kill.
Each time a Generator is completed, Coup de Grâce grows in power and gains 1 Token.
Consume 1 Token to increase the distance of your next Lunge Attack by 70/75/80 %.
Claustrophobia
B
Character: All
Your ties to the Entity manifest when your prey attempts to get away.
Whenever a Generator is completed, all Windows and Vault locations within 32 metres of it become blocked for all Survivors for the next 20/25/30 seconds.
• The Auras of the block Vault locations are revealed to you for the duration.
Coulrophobia
B
Character: Clown
Even those without a fear of clowns know to be terrified of you.
For all Survivors within your Terror Radius, the following effects apply:
• Reduces the Healing speed by 30/40/50 %.
• Increases the Rotation speed of Healing Skill Checks by +50 %.
Spies From the Shadows
B
Character: All
The Crows found in the Trial Grounds can communicate with you directly.
• Crows startled by Survivors within 20/28/36 metres alert you with a Loud Noise Notification.
Spies from the Shadows has a cool-down of 5 seconds between alerts.
Hex: Huntress Lullaby
B
Character: Huntress
A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.
Survivors receive a 2/4/6 % Regression penalty on Failed Skill Checks for Repair and Healing actions.
Hex: Huntress Lullaby grows in power each time you Hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:
• 1 Token: shortens the time between the Warning sound and the Skill check by -14 %.
• 2 Tokens: shortens the time between the Warning sound and the Skill check by -28 %.
• 3 Tokens: shortens the time between the Warning sound and the Skill check by -42 %.
• 4 Tokens: shortens the time between the Warning sound and the Skill check by -56 %.
• 5 Tokens: disables the Warning sound.
The Hex effects persist until its Hex Totem is cleansed.
Deathbound
B
Character: The Executioner
Those whose lives are intertwined in darkness are destined to suffer together.
When a Survivor heals another Survivor for the equivalent of 1 Health State at least 32 metres away from you, that Survivor will scream, revealing their location and activating Deathbound:
• For the next 60 seconds, that Survivor suffers from the Oblivious Status Effect when farther than 16/12/8 metres away from the healed Survivor.
Shadowborn
B
Character: Wraith
You have a keep vision in the darkness of the night.
• Increases your Field of View by 9/12/15 °.
Field of View gains do not stack.
Zanshin Tactics
B
Character: Oni
Unlocks potential in your Aura-reading ability.
You are mentally alert and aware of key points on the battlefield.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.
Stridor
B
Character: Nurse
You are acutely sensitive to the breathing of your prey.
• Increases the volume of Survivors' Grunts of Pain by 25/50/50 %.
• Increases the volume of Survivors' regular breathing by 0/0/25 %.
Unrelenting
B
Character: All
You recuperate faster from missed attacks made with your main weapon.
• Reduces the Cool-down of missed Basic Attacks by 20/25/30 %.
Fire Up
B
Character: Freddy
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time a Generator is completed, Fire Up grows in power.
• Gain a stack-able 3/3.5/4 % Action Speed bonus to picking-up and dropping Survivors, breaking Pallets and Breakable Walls, damaging Generators, and vaulting Windows, up to a maximum of 15/17.5/20 %.
Mad Grit
B
Character: Legion
While carrying a Survivor, you suffer no cool-down on missed attacks.
• Successfully hitting a Survivor will pause the carried Survivor's Wiggling Progression for 2/3/4 seconds.
Overcharge
B
Character: Doctor
You are fuelled by your hate for progress.
Overcharge a Generator by performing the Damage Generator on it:
• The next Survivor interacting with that Generator is faced with a difficult Skill Check.
• Failing the Skill Check results in an immediate Progression loss of 3/4/5 %.
• Succeeding the Skill Check grants no bonus Progression, but prevents the Generator from exploding.
After Overcharge is applied to a Generator, the following effect applies:
• Increases the Regression speed from 75 % to 200 % over the next 30 seconds.
Nemesis
B
Character: Oni
You seek retribution on those who have wronged you.
• Any Survivor who blinds or stuns you becomes the Obsession.
• Anytime your Obsession switches to another Survivor by any means, that Survivor then suffers from the Oblivious Status Effect for 40/50/60 seconds and their Aura is revealed to you for 4 seconds.
You can only be obsessed with one Survivor at a time.
Distressing
B
Character: All
Your horrifying emanation strikes at a supernaturally long distance.
• Increases your Terror Radius by 22/24/26 %
• Grants 100 % bonus Bloodpoints for all actions in the Deviousness Category.
Gearhead
B
Character: Deathslinger
You have got an ear for well-oiled gears.
After a Survivor loses a Health State, Gearhead activates:
• While Gearhead is active, a Survivor succeeding a Great Skill Check while repairing reveals their Aura to you for 6/8/10 seconds, after which Gearhead deactivates.
Unnerving Presence
B
Character: Trapper
Your presence alone instils great fear.
Survivors repairing or healing within your Terror Radius suffer from the following effects:
• Increases the Trigger odds of Skill Check by 10 %.
• Decreases the Success zone of Skill Checks by 40/50/60 %.
Hoarder
B
Character: The Twins
You protect what little you have and are perceptive to those rummaging through your stockpiles.
Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:
• Unlocks a Chest.
• Picks up any Item, including Limited Items.
Hoarder spawns 2 additional chests in the Trial.
Dissolution
B
Character: The Dredge
Everything turns to dust. It is as inescapable as the coming of the night.
3 seconds after injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:
• While Dissolution is active, if a Survivor fast vaults over a Pallet while they are inside your Terror Radius, The Entity will break the Pallet at the end of the vault, deactivating Dissolution.
Shattered Hope
B
Character: All
To capture your prey, you must first extinguish their hope.
• Instead of snuffing Boon Totems you destroy them.
• Destroying a Boon Totem this way reveals the Auras of all Survivors that were within its range at that moment for 6/7/8 seconds.
Bloodhound
C
Character: Wraith
Like a hunting scent hound, you smell traces of blood at a great distance.
• Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.
Furtive Chase
C
Character: Ghost Face
You become obsessed with one Survivor.
You lurk in the shadows, eliminating your victims one by one.
Each time you hook your Obsession, you gain 1 Token, up to a maximum of 2/3/4 Tokens:
• While in a Chase, your Terror Radius is reduced by 4 metres per accumulated Token.
• When a Survivor rescues the Obsession from the Hook, that Survivor will become the new Obsession.
You can only be obsessed with one Survivor at a time.
Insidious
C
Character: All
Unlocks your stealth ability:
• Grants the Undetectable Status Effect after standing still for 4/3/2 seconds and until you are moving again.
Hex: Thrill of the Hunt
C
Character: All
A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.
For each Totem remaining in the environment, Hex: Thrill of the Hunt gains 1 Token.
• Survivors suffer from a stack-able 8/9/10 % Action Speed penalty per Token to Cleansing and Blessing, up to a maximum of 40/45/50 %.
• Grants a stack-able 10 % bonus Bloodpoints for actions in the Hunter Category per Token, up to a maximum of 50 %.
The Hex effects persist until its Hex Totem is cleansed.
Overwhelming Presence
C
Character: Doctor
Just knowing you are near is enough to disturb your victims.
Survivors within your Terror Radius suffer from inefficiency:
• When using an Item, its Depletion rate is increased by 80/90/100 %.
Hangman's Trick
C
Character: Pig
Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.
• Gain a Loud Noise Notification whenever a Survivor begins sabotaging a Hook.
• While carrying a Survivor, see the Aura of any Survivor within 2/4/6 metres of any Hook.
Predator
C
Character: Wraith
Your acute tracking ability allows you to hone in on disturbances left by running Survivors.
• The Scratch Marks left by Survivors spawn slightly/moderately/considerably closer together.
Beast of Prey
C
Character: Huntress
Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.
Upon gaining the Bloodlust Status Effect, Beast of Prey activates:
• Grants the Undetectable Status Effect for as long as Bloodlust is active.
Beast of Prey grants 30/40/50 % bonus Bloodpoints for actions in the Hunter Category.
The bonus Bloodpoints are only awarded during the Trial.
Scourge Hook: Monstrous Shrine
C
Character: All
Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.
At the start of the Trial, 4 random Hooks, as well as the Basement Hooks, are changed into Scourge Hooks:
• The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor is hooked on a Scourge Hook, the following effect applies whenever you are farther than 24 metres from the hooked Survivor:
• Accelerates the Sacrifice Process by 10/15/20 %.
Territorial Imperative
C
Character: Huntress
Unlocks potential in your Aura-reading ability.
The Aura of a Survivor entering the Basement when you are at least 32 metres away is revealed to you for 3 seconds.
Territorial Imperative has a cool-down of 30/25/20 seconds.
Septic Touch
C
Character: The Dredge
The Land of the Shadows subsumes all. Healing only delays the inevitable.
• Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the Blindness and the Exhausted Status Effects
• These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.