Survivors
Bill Overbeck
S
Gender: Male
Role: Old Soldier
Nationality: American
Difficulty: Hard
Left Behind
You will get the job done... no matter the cost.
When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 metres.
Borrowed Time
You are fuelled with an unexpected energy when saving an ally from a Hook.
Survivors you unhook benefit from the following effects:
• Extends the duration of their Endurance Status Effect by 6/8/10 seconds.
• Extends the duration of their Haste Status Effect by +10 seconds.
Unbreakable
Past battles have taught you a thing or two about survival. Once per Trial, you can completely recover from the Dying State.
• Your Recovery speed is increased by 25/30/35 %.
Mikaela Reid
S
Gender: Female
Role: Young mystic
Nationality: Unknown
Difficulty: Intermediate
Clairvoyance
There is an intrinsic energy in you that sees beyond your vision.
Whenever you cleanse a Totem, Clairvoyance activates:
• When empty-handed, press and hold the Ability button to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within 64 metres for 8/9/10 seconds.
Boon: Circle of Healing
A Boon that offers comfort amidst the terror.
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out within a radius of 24 metres.
Survivors inside the Boon Totem's range benefit from the following effects:
• Increases all Healing speeds by 40/45/50 %.
• Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 50 % of the normal Healing speed.
Boon: Circle of Healing benefits from its own effect.
Boon: Circle of Healing does not stack with other instances of itself.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.
Boon: Shadow Step
A Boon that conceals the truth.
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out within a radius of 24 metres.
Survivors inside the Boon Totem's range benefit from the following effects:
• Scratch Marks are suppressed.
• Auras are hidden from The Killer.
• Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.
Meg Thomas
S
Gender: Female
Role: Energetic Athlete
Nationality: American
Difficulty: Easy
Quick and Quiet
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.
• Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or rushing to enter or exit Lockers.
Quick & Quiet has a cool-down of 30/25/20 seconds.
Sprint Burst
• When starting to run, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds.
Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.
Adrenaline
You are fuelled by unexpecting energy when on the verge of escape.
• Once the Exit Gates are powered, instantly heal one Health State and sprint at 150 % of your normal Running Movement speed for 5 seconds.
• Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
• If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation.
Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.
Jake Park
S
Gender: Male
Role: Solitary Survivalist
Nationality: Asian American
Difficulty: Intermediate
Iron Will
You are able to concentrate and enter a meditative-like state to numb some pain.
• Reduces the volume of Grunts of Pain while in the Injured State by 25/50/75 %.
Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
Calm Spirit
Animals seem to trust you as they often stay calm in your presence.
• Prevents Crows from being alerted by your proximity and flying off, unless they are being stepped on.
• Suppresses the urge to scream from pain at all times.
• Suppresses all noises related to unlocking Chests and cleansing or blessing Totems.
• Reduces their Interaction speed by 40/35/30 %.
Saboteur
Unlocks potential in your Aura-reading ability:
For the duration of the Killer carrying another Survivor, you see the Aura of every Hook within 56 metres of the pick-up location:
• The Auras of regular Hooks are revealed to you in white.
• The Auras of Scourge Hooks are revealed to you in yellow.
Unlocks the ability to sabotage Hooks without needing a Toolbox. • Sabotaging a Hook without a Toolbox takes 2.5 seconds.
• The Sabotage action has a cool-down of 90/75/60 seconds.
Feng Min
S
Gender: Female
Role: Focused Competitor
Nationality: Chinese
Difficulty: Easy
Technician
You are apt at handling machinery with the greatest care and precision Failing a Skill Check while repairing:
• Prevents the Generator Explosion.
• Applies the default Regression penalty.
• Applies an additional Regression penalty of 5/4/3 %.
Technician reduces the audible range of your Generator-repairing noises by 8 metres.
Lithe
After performing a rushed vault, break into a sprint of 150 % of your normal Running Movement speed for a maximum of 3 seconds.
Lithe causes the Exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.
Alert
Your acute senses are on high alert.
Whenever the Killer destroys a Pallet or a Breakable Wall, or damages a Generator, their Aura is revealed to you for 3/4/5 seconds.
Élodie Rakoto
S
Gender: Female
Role: Occult Investigator
Nationality: French Madagassian
Difficulty: Intermediate
Appraisal
You have a careful eye that notices what many overlook. Start the Trial with 3 Tokens:
• When a Chest has already been opened, consume 1 Token to rummage through it for an Item.
• Rummage through Chests 40/60/80 % faster.
Rummaging is only available once per Chest.
Deception
Your adventurous lifestyle requires moments of crafty misdirection.
Interact with a Locker while holding the Sprint button to trigger a Loud Noise Notification for the killer at your location instead of entering the Locker.
• You will not leave any Scratch Marks or Pools of Blood for the next 3 seconds.
Deception can only be triggered once every 60/50/40 seconds.
Power Struggle
You have never given up and you are not about to start now.
• Reveals the Auras of available Pallets whenever you are in the Dying State.
While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:
• You can drop a nearby, standing Pallet to stun the Killer and escape their grasp.
Power Struggle deactivates after triggering successfully.
Claudette Morel
S
Gender: Female
Role: Studious Botanist
Nationality: Canadian
Difficulty: Easy
Empathy
Unlocks potential in your Aura-reading ability:
• The Auras of Survivors in the Injured State or in the Dying State within 64/96/128 metres of your location are revealed to you.
Empathy does not reveal the Aura of a Survivor being carried by the Killer.
Botany Knowledge
You transform plants found around The Campfire into tinctures that slow down bleeding.
• Increases your Healing speed by 30/40/50 %.
• Reduces the Healing efficiency of Med-Kits by -20 %.
Self-Care
• Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 25/30/35 % of the normal Healing speed.
Nea Karlsson
A
Gender: Female
Role: Urban Artist
Nationality: Swedish
Difficulty: Intermediate
Balanced Landing
Your agility and cat-like relexes are incomparable. When falling from great heights, you benefit from the following effects:
• Reduces the Stagger duration by 75 %.
• Suppresses Grunts of Exertion from falling.
• Upon landing, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds.
Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.
Urban Evasion
Years of evading the cops taught you a thing or two about stealth.
• Increases your Crouching Movement speed by 90/95/100 %.
Streetwise
Long nights out taught you to do a lot with what you have got.
• Increases the Efficiency of your Items by 15/20/25 %.
Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds.
Dwight Fairfield
A
Gender: Male
Role: Nervous Leader
Nationality: American
Difficulty: Easy
Bond
Unlocks potential in your Aura-reading ability:
• The Auras of all other Survivors within 20/28/36 metres of your location are revealed to you.
Prove Thyself
• Increases your Repair speed by +15 % for each other Survivor within 4 metres of your location, up to maximum of +45 %.
• This effect is also applied to all other Survivors within that range.
• Grants 50/75/100 % bonus Bloodpoints for Co-operative actions.
Prove Thyself does not stack with other instances of itself.
Leader
You are able to organise a team to cooperate more efficiently.
• Increases the Action speeds of other Survivors in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by 15/20/25 % while they are within 8 metres of your location.
• This effect lingers for 15 seconds when leaving Leader's range.
Leader does not stack with other instances of itself.
David King
A
Gender: Male
Role: Rugged Scrapper
Nationality: English
Difficulty: Intermediate
Were Gonna Live Forever
Your few friends deserve the best protection.
• Increases your Healing speed by 100 % when healing a dying Survivor.
When performing any of the following actions, We're Gonna Live Forever gains 1 Token:
• Performing a Safe Hook Rescue
• Taking a Protection Hit for an injured Survivor.
• Stunning or Blinding the Killer to rescue a carried Survivor
Consume 1 Token to grant the Endurance Status Effect for 6/8/10 seconds to any Survivor healed from the Dying State.
Dead Hard
Activate-able Perk.
You can take a beating.
When you are injured, tap into your adrenaline bank to avoid damage.
• Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds.
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.
No Mither
Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.
You suffer from the Broken Status Effect for the entire Trial, but benefit from the following effects:
• Pools of Blood are suppressed.
• When injured or dying, Grunts of Pain are reduced by 25/50/75 %.
• Your Recovery speed is increased by 15/20/25 %.
• You can recover fully from the Dying State.
Kate Denson
A
Gender: Female
Role: Hopeful Songbird
Nationality: American
Difficulty: Easy
Dance With Me
When performing a rushed action to vault a Window, Pallet, or leave a Locker, you will not leave any Scratch Marks for the next 3 seconds.
Dance With Me has a cool-down of 60/50/40 seconds.
Windows of Opportunity
Unlocks potential in your Aura-reading ability.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.
Boil Over
You are a battler and do everything to escape a foe's grasp.
While being carried by the Killer, the following effects apply:
• Increases the intensity of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.
• Obscures the Auras of all Hooks from the Killer's Aura-reading abilities within 16 metres.
• Fills your Wiggle Meter by 33 % of your current Wiggle progression upon landing, when the Killer drops from great heights.
Laurie Strode
A
Gender: Female
Role: Determined Survivor
Nationality: American
Difficulty: Hard
Sole Survivor
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:
• Each Token grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your Aura, up to a maximum of 60/66/72 metres.
Once you are the last Survivor standing, you benefit from the following effects:
• Increases your Repair speed of Generators by +75 %.
• Increases your Opening speed of the Exit Gates and the Hatch by +50 %.
Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.
Object of Obsession
A supernatural bond links you to the Killer.
Whenever the Killer reads your Aura and for the same duration as they do so, Object of Obsession activates:
• The Killer's Aura is revealed to you.
• Increases your Action speeds in Repairing, Healing, and Cleansing by 2/4/6 %.
If you are the Obsession, your Aura is automatically revealed to the Killer for 3 seconds every 30 seconds.
Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.
Decisive Strike
Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.
After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:
When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 3 seconds.
• Successfuly stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.
While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial.
Decisive Strike deactivates once the Exit Gates are powered.
Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.
Nancy Wheeler
A
Gender: Female
Role: Aspiring Journalist
Nationality: American
Difficulty: Easy
Better Together
THIS PERK HAS BEEN RETIRED.
Fixated
THIS PERK HAS BEEN RETIRED.
Inner Strength
THIS PERK HAS BEEN RETIRED.
Ace Visconti
B
Gender: Male
Role: Lucky Gambler
Nationality: Argentinian of Italian descent
Difficulty: Easy
Open Handed
Strengthens the potential in your and your team's Aura-reading abilities.
Open-Handed increases all Aura-reading ranges by 8/12/16 metres.
Open-Handed does not stack with other instances of itself.
Up the Ante
All will be well in the end; you just know it.
Your confidence strengthens the feeling of hope for those around you.
For Each Survivor still in the Trial, Up the Ante gains 1 Token.
• Each Token applies a stack-able 1/2/3 % bonus to the Luck of all Survivors, up to a maximum of 3/6/9 %.
Ace in the Hole
Lady Luck always seems to be throwing something good your way.
When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.
• 100 % chance for an Add-on of Very Rare Rarity or lower.
• 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.
Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.
Cheryl Mason
B
Gender: Female
Role: Young Veteran of Terror
Nationality: American
Difficulty: Easy
Soul Guard
You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.
• Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.
• Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.
Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect.
Soul Guard has a cool-down of 30 seconds.
Blood Pact
It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.
When you or the Obsession are injured, you both see each other's Auras.
• After healing the Obsession or being healed by the Obsession, you both gain the Haste Status Effect, moving at an increased speed of 5/6/7 % until you are no longer within 16 metres of each other.
• If you are the Obsession, Blood Pact deactivates.
Lowers the odds of becoming the Killer's initial Obsession by -100 %.
The Killer can only be obsessed with one Survivor at a time.
Repressed Alliance
You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.
br> After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates:
• Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
• The Aura of the blocked Generator is revealed to all Survivors in white.
Felix Richter
B
Gender: Male
Role: Visionary Architect
Nationality: German
Difficulty: Intermediate
Visionary
You are remarkably focused on your means of escape.
The Auras of Generators are revealed to you within 32 metres.
• Each time a Generator is completed, Visionary is disabled for 20/18/16 seconds.
Desperate Measures
You refuse to fail, even during your darkest hour.
Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.
Built To Last
You know how to get the most out of your tools.
Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item will replenish its Charges to 99 %.
Each use of Built to Last reduces this percentage by -33 %.
Jane Romero
B
Gender: Female
Role: Influential Celebrity
Nationality: Latin American
Difficulty: Intermediate
Solidarity
Sharing painful experiences has the power to heal.
When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 40/45/50 %.
Poised
Achieving goals boosts your confidence.
After a Generator is completed, you will not leave any Scratch Marks for the next 6/8/10 seconds.
Head On
When your mind is set, there better be no one standing in your way.
While standing in a Locker for 3 seconds, Head On activates:
• When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range. Head On causes the Exhausted Status Effect for 60/50/40 seconds.
Head On cannot be used when Exhausted or when you have accrued Idle Crows.
Jill Valentine
B
Gender: Female
Role: Founding Member of S.T.A.R.S.
Nationality: American
Difficulty: Intermediate
Counterforce
You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support. You cleanse Totems 20 % faster.
• Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.
• After cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for 2/3/4 seconds.
Resurgence
You have come back from near impossible odds... and you will do it again.
After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress.
Blast Mine
When direct combat is not an option, you still find ways to strike back.
After repairing Generators for a total of 66 %, Blast Mine activates:
• After repairing a Generator for at least 3 seconds, press the Ability button to install a Trap, which stays active for 35/40/45 seconds.
• The Aura of Trapped Generators are revealed in yellow to all Survivors.
• When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.
Blast Mine deactivates after triggering successfully.
Leon Scott Kennedy
B
Gender: Male
Role: Rookie Police Officer
Nationality: American
Difficulty: Intermediate
Bite The Bullet
Pain hurts you as much as anyone, but you would prefer others do not know that.
When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed:
• Failed Healing Skill Checks do not trigger a Loud Noise Notification and only apply a Regression penalty of 3/2/1 %.
Flashbang
You have adapted to a world in chaos and making what you can from the debris.
After repairing Generators for a total of 70/60/50 %, Flashbang activates:
• Enter a Locker while empty-handed and press the Ability button to craft a Flash Grenade.
The Flashbang is left behind when escaping the Trial.
Rookie Spirit
You keep a careful eye on objectives when they are slipping away.
While repairing Generators, complete 5'/4/3 ' Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:
• Once active, the Auras of any regressing Generators are revealed to you.
Yui Kimura
B
Gender: Female
Role: Hardened Streetracer
Nationality: Japanese
Difficulty: Easy
Lucky Break
You have had your share of scrapes and bruises, but luck is always on your side.
Whenever you are in the Injured State, Lucky Break activates:
• Suppresses your Pools of Blood and Scratch Marks for a maximum of 40/50/60 seconds, after which Lucky Break deactivates.
Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.
Lucky Break also deactivates whenever you are Healthy or in the Dying State.
Any Means Necessary
You stand up for yourself, using whatever's on hand to gain an advantage.
You see the Auras of dropped Pallets.
Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position.
Any Means Necessary has a cool-down of 100/80/60 seconds.
Breakout
You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.
When within 6 metres of a carried Survivor you gain the Haste Status Effect, moving at an increased speed of 5/6/7 %.
• The carried Survivor's Wiggling speed is increased by 20 %.
Zarina Kassir
B
Gender: Female
Role: Plucky Documentarian
Nationality: Lebanese
Difficulty: Intermediate
Off The Record
You have learnt that a quiet approach is sometimes best.
After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:
• Prevents your Aura from being revealed to the Killer, if they attempt to read it.
• Suppresses Grunts of Pain when injured.
• Grants the Endurance Status Effect.
• This effect is cancelled prematurely if you perform a Conspicuous Action.
Off the Record deactivates once the Exit Gates are powered.
Red Herring
You have noticed that people pay attention to whatever makes the loudest noise.
After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.
• The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker.
• Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.
Red Herring has a cool-down of 60/50/40 seconds.
For The People
You risk life and injury for others.
For the People is only active while at full health.
• Press the Active Ability button while healing another Survivor without a Med-Kit to instantly heal them 1 Health State.
• You become the Obsession.
For the People causes the Broken Status Effect for 80/70/60 seconds after using it.
Lowers the odds of becoming the Killer's initial Obsession by -100 %.
The Killer can only be obsessed with one Survivor at a time.
Adam Francis
C
Gender: Male
Role: Resourceful Teacher
Nationality: Jamaican
Difficulty: Intermediate
Diversion
Activate-able Perk.
Standing within the Killer's Terror Radius while not in a Chase for 40/35/30 seconds activates Diversion.
Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres.
The distraction consists of the following:
• A Loud Noise Notification.
• Scratch Marks
Diversion's timer resets once the ability has been activated.
Deliverance
After performing a Safe Hook Rescue on another Survivor, Deliverance activates:
• Your Self-Unhook attempts will succeed 100 % of the time.
Deliverance causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself.
Autodidact
You start the Trial with a -25 % Progression penalty for Skill Checks to heal Survivors.
For every successful Skill Check completed while healing a Survivor, Autodidact gains 1 Token up to a maximum of 3/4/5 Tokens.
• Each Token grants a +15 % bonus Progression for a successful Skill Check while healing Survivors.
• Great Skill Checks cannot be performed while using Autodidact.
Autodidact is not active when using a Med-Kit to heal.
David Tapp
C
Gender: Male
Role: Obsessed Detective
Nationality: African American
Difficulty: Intermediate
Tenacity
There is nothing stopping you.
Your ferocious tenacity in dire situations allow you to benefit from the following effects:
• Increases your Crawling speed by 30/40/50 %.
• Grants the ability to crawl and recover at the same time.
• Reduces the volume of Grunts of Pain while in the Dying State by -75 %.
Detectives Hunch
Unlocks potential in your Aura-reading ability.
Each time a Generator is completed, the Auras of any Generators, Chests, and Totems within 32/48/64 metres are revealed to you for 10 seconds.
• If you are holding a Map, any objects revealed by Detective's Hunch will automatically be tracked by it.
Stake Out
Getting close to the Killer fills you with determination.
Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.
• When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 %.
• Great Skill Checks do not consume any Tokens.
Jeff Johansen
C
Gender: Male
Role: Quiet Artist
Nationality: Canadian with Norwegian roots
Difficulty: Intermediate
Breakdown
Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for 4/5/6 seconds.
• A Hook broken by Breakdown takes 180 seconds to respawn.
Aftercare
Unlocks potential in your Aura-reading ability.
You see the Aura of the last 1/2/3 Survivor(s):
• You have rescued from a Hook, or who have rescued you from a Hook.
• You have completed a Healing action on, or who have completed a Healing action on you.
• They also see your Aura.
All effects of Aftercare are reset upon being hooked by the Killer.
Distortion
You start the trial with 3 Tokens.
Whenever the Killer attempts to read your Aura, Distortion activates and 1 Token is consumed:
• Your Aura will not be shown to the Killer and you will not leave any Scratch Marks for the next 6/8/10 seconds.
Every 30 seconds you are within the Killer's Terror Radius, Distortion gains back 1 Token.
Distortion does not activate when you are in the Dying State.
Steve Harrington
C
Gender: Male
Role: Former Jock
Nationality: American
Difficulty: Easy
Babysitter
THIS PERK HAS BEEN RETIRED.
Camaraderie
THIS PERK HAS BEEN RETIRED.
Second Wind
THIS PERK HAS BEEN RETIRED.
Yun-Jin Lee
C
Gender: Female
Role: Self-Interested Music Producer
Nationality: South Korean
Difficulty: Intermediate
Fast Track
Sometimes the sacrifice of others is necessary to get ahead. Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens.
• You consume all accumulated Tokens after a Great Skill Check on a Generator.
• Each Token grants a stack-able 1 % Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.
Smash Hit
When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a Pallet, break into a sprint at 150 % of your normal Running Movement speed for 4 seconds.
Smash Hit causes the Exhausted Status Effect for 60/50/40 seconds.
Smash Hit cannot be used when Exhausted.
Self-Preservation
Life is unforgiving.
The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:
• Scratch Marks, Grunts of Pain when injured, and Bleeding are suppressed for the next 6/8/10 seconds.
Ash Williams
D
Gender: Male
Role: Alone Wolf
Nationality: American
Difficulty: Easy
Flip Flop
You have an uncanny ability to escape the inevitable.
While in the Dying State, 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the Killer.
Buckle Up
Unlocks potential in your Aura-reading ability.
You can determine the Recovery progress of dying Survivors by the intensity of their Aura at a distance of 48 metres away.
When healing another Survivor from the Dying State to the Injured State, the Killer's Aura is revealed to the both of you for 6/8/10 seconds.
Mettle of Man
Evil has a way of always finding you.
After triggering your second Protection Hit, Mettle of Man activates:
• Grants the Endurance Status Effect.
• Endurance Status Effect is cancelled prematurely if you perform a Conspicuous Action.
• As long as you have Endurance, your Aura is revealed to the Killer whenever you are farther than 12/14/16 metres from them.
Mettle of Man deactivates once Endurance is lost.
Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.
Haddie Kaur
D
Gender: Female
Role: Brave and Determined Podcaster
Nationality: Indian
Difficulty: Hard
Inner Focus
You have honed your ability to see through the haze of the Ravage.
• You can see the Scratch Marks of other Survivors.
• Whenever another Survivor loses a Health State within 32 metres of you, the Killer's Aura is revealed to you for 3/4/5 seconds.
Residual Manifest
A lifetime of chasing the darkness has taught you that the best disinfectant is light.
• After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds.
• Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight.
Overzealous
Fighting back against the Ravage motivates and inspires you.
After cleansing a Totem, Overzealous activates:
• Increases your Repair speed by 6/7/8 % if it was a Dull Totem.
• Increases your Repair speed by 12/14/16 % if it was a Hex Totem.
Overzealous deactivates when losing a Health State by any means.
Jonah Vasquez
D
Gender: Male
Role: Mathematical Mastermind
Nationality: Hispanic American
Difficulty: Hard
Overcome
You have calculated how much energy you can risk to expend.
Whenever you become injured, you retain the Movement Speed burst for 2 additional seconds.
Overcome causes the Exhausted Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.
Corrective Action
You quickly analyse problems and correct others' work when they make a mistake.
You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens.
• Each time another Survivor cooperating with you on the same Generator fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead.
Corrective Action only applies to normal Skill Checks.
Boon: Exponential
When it seems like your number is up, you consider ways to recalculate the odds.
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out within a radius of 24 metres.
Survivors inside the Boon Totem's range benefit from the following effects:
• 90/95/100 % bonus to the Recovery speed.
• Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.
Quentin Smith
D
Gender: Male
Role: Resolute Dreamwalker
Nationality: American
Difficulty: Easy
Wake Up
Unlocks potential in your Aura-reading ability.
Once all Generators are completed, Wake Up! activates:
• The Auras of the Exit Gate Switches are revealed to you within 128 metres.
• When opening an Exit Gate, your Aura is revealed to all other Survivors within 128 metres.
• You open Exit Gates 15/20/25 % faster.
Pharmacy
You have a knack for finding medicine.
Whenever you are in the Injured State, Pharmacy activates:
• Increases the Unlocking speed of Chests by 40/60/80 %.
• Reduces the Hearing range of noises related to Unlocking by -8 metres.
• Guarantees an Emergency Med-Kit when unlocking a Chest.
Vigil
You look over your friends even in dire situations.
• Increases your Recovery rate from the Blindness, Broken, Exhaustion, Exposed, Haemorrhage, Hindered, and Oblivious Status Effects by 20/25/30 %.
• This effect also applies to all other Survivors within 8 metres of your location and lingers for 15 seconds.
Yoichi Asakawa
D
Gender: Male
Role: Brilliant Marine Biologist
Nationality: Japanese
Difficulty: Hard
Parental Guidance
You have inherited the ability to hear the dead — and now the dead warn you of danger.
After stunning the Killer by any means, Parental Guidance suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain for the next 5/6/7 seconds.
Empathic Connection
Your presence psychically projects itself to those in danger.
• Whenever another Survivor is injured, they can see your Aura when within 32/64/96 metres of your location.
• You heal other Survivors 10 % faster.
Boon: Dark Theory
Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out within a radius of 24 metres.
Survivors inside the Boon Totem's range benefit from the following effects:
• 2 % Haste Status Effect.
• This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.